Cognitive load theory says that because short-term memory is limited, learning should be designed with those limitations in mind.
Maslow's Hierarchy of Needs is a theoretical framework comprising a tiered model of human needs.
A KWL chart is a graphic organizers that students use before, during, and after learning to activate prior knowledge and reflect on learning.
Hermeneutics is a branch of knowledge concerned with the theory, practice, and methodology of interpretation of text.
While project-based learning (PBL) also features projects, in PBL the focus is more on the process of learning and learner-peer-content interaction than the end-product itself.
Social learning theory is a behavioral theory that posits that new behaviors can be learned by observing and imitating others.
Social-Emotional Learning promotes well-being while using the benefits of that well-being to promote academic and personal growth.
Scoring guides center teachers, assess quantity & prioritize efficiency. Rubrics center students, assess quality & prioritize feedback.
The goal of the Socratic seminar is to foster critical thinking by examining inaccurate/incomplete beliefs and the assumptions behind them.
A 'real-world' assessment is meant to focus on the impact of one’s work in real or realistic--and often 'messy'--contexts.
Assessment for learning is commonly referred to as formative assessment--that is, assessment designed to inform instruction. %
Intrinsic motivation is defined as the doing of an activity for its inherent satisfaction rather than for some separable consequence.
The definition of a Flipped Classroom is to preview new content at home & practice it at school where teachers & peers are available to help.
Digital literacy is about being able to make sense of digital media. This occurs through meaningful and sustainable consumption and curation patterns that improve an individuals potential to contribute to an authentic community
What is the Gradual Release of Responsibility? Show me, Help me, Let me.
Project-based learning is the student-centered process of learning through the design, development, and completion of projects.